Vipin Verma
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Mail code: 8409Campus: Tempe
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Dr. Verma is an Assistant Research Scientist at Decision Theater (DT) in the Knowledge Enterprise, Arizona State University. At DT, he has worked in inter-disciplinary collaborations with Department of Energy, Center for Emergency Management and Homeland Security, Northern Arizona University and Hopi Tribe Department of Behavioral Health Services on several projects that involved front-end and back-end software development, mobile app development, and UX design and research. He completed his PhD in Human Systems Engineering from Arizona State University in which he designed and developed an educational video game and assessment in Unity that dynamically adapts difficulty based on several factors such as player emotions and their in-game interactions modeled using Dynamic Bayesian Networks (game demo here).
His research interests include Educational Games, Simulation, Gamification, Assessment, Psychometrics, and Affective Computing.
Dr. Verma has completed his B.Tech in Production & Industrial Engineering from IIT Roorkee, MS in Information Assurance from Stratford University, and worked for 5 years prior to earning his Ph.D. in Human Systems Engineering from Arizona State University.
Dr. Verma developed a mouse-tracking program (which runs on browser) inspired by the Freeman’s mousetracker, under the guidance of Dr. Becker. This program (freely available here) helps in tracking the pixel coordinates of the cursor when mouse is moved across the screen, as a function of time. This program’s output data can be analyzed to measure the implicit bias and cognitive load of the user.
Game development, Gamification, Assessment, Simulation, Psychometrics, AR/VR
- Amresh, A., Verma, V., & Salla, R. (2024). Educational Burst Games-A New Approach for Improving Learner Proficiency. In Proceedings of the 57th Hawaii International Conference on System Sciences.
- Amresh, A., Verma, V., & Zandieh, M. (2023, June), Combining Game-Based and Inquiry-Oriented Learning for Teaching Linear Algebra Paper presented at 2023 ASEE Annual Conference & Exposition, Baltimore, Maryland. 10.18260/1-2—43232
- Verma, V., Amresh, A., Baron, T., Bansal, A. (2023). Software Engineering for Dynamic Game Adaptation in Educational Games. In: Cooper, K.M.L., Bucchiarone, A. (eds) Software Engineering for Games in Serious Contexts. Springer, Cham. https://doi.org/10.1007/978-3-031-33338-5_3
- Schroeder, N. L., Siegle, R. F., Verma, V., & Craig, S. D. (2022). When Refutation and Deep Reasoning Questions Lose Their Edge: The Case of Short, Narrated Videos. Journal of Educational Computing Research, 60(5), 1197-1219. https://doi.org/10.1177/07356331211070534
- Verma, V., Amresh, A., Craig, S.D., Bansal, A. (2021). Validity of a content agnostic game-based stealth assessment. In International Conference on Games and Learning Alliance.
- Verma, V., Craig, S.D., Amresh, A., & Bansal, A. (2021, November). Content Agnostic Game Engineering: Impact of Stealth Assessment and Content Order on Player Engagement. In Proceedings of the Future Technologies Conference (pp. 455-470). Springer, Cham.
- Verma V., Craig S.D., Levy R, Bansal A, Amresh A. Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability. Journal of Educational Computing Research. September 2021. doi:10.1177/07356331211031287
- Verma, V., Rheem, H., Amresh, A., Craig, S.D., Bansal, A. (2020). Predicting Real-time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play. In International Conference on Games and Learning Alliance (pp. 447-452). Springer, Cham
- Verma, V., Baron, T., Bansal, A. & Amresh, A. (2019). Emerging practices in game-based assessment. In Ifenthaler, D. & Kim, Y. J. (Eds.), Game-Based Assessment Revisited. Advances in Game-Based Learning. Springer, Cham
- Amresh, A., Verma, V., Baron, T., Salla, R., Clarke, D. & Beckwith, D. (2019). Evaluating GameScapes and SimApps as Effective Classroom Teaching Tools. European Conference on Games Based Learning. In European Conference on Games Based Learning (pp. 22-XII). Academic Conferences International Limited.
- Rheem, H., Verma, V. & Cho, Y. S. (2019). How to Prevent Players from Teaming Up in Free-for-all Games: The Importance of Initial Contact. 2019 International Annual Meeting of the Human Factors and Ergonomics Society, Seattle, WA.
- Rheem, H., Verma, V. & Becker, D. V. (2018). Motor Indicators of Cognitive Load: A Mouse-Tracking Approach. 59th Annual Meeting of the Psychonomic Society, New Orleans, LA.
- Rheem, H., Verma, V. & Becker, D. V. (2018). Use of Mouse-tracking Method to Measure Cognitive Load. 2018 International Annual Meeting of the Human Factors and Ergonomics Society, Philadelphia, PA. [PDF: https://journals.sagepub.com/doi/pdf/10.1177/1541931218621449]
- Rheem, H., Verma, V. & Becker, D. V. (2017). Give and Take in a Mouse Tracking Choice Paradigm. 58th Annual Meeting of the Psychonomic Society, Vancouver, BC, Canada.
- Serving as a Co-PI for $1.5 million grant with US Department of Defense (DOD). The grant involves developing a Synthetic Team Training and Evaluation Environment in collaboration with Dreamscapes at ASU.
- Applied for $3.9 million grant to National Institutes of Health that involves developing games related to Profiles of Working Memory for Educational Research (POWER).
- Peer-reviewed more than 3 dozen articles for many conferences and journals.
Courses
2020 Fall
Course Number | Course Title |
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HSE 101 | Human Systems Engineering |
2020 Spring
Course Number | Course Title |
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HSE 101 | Human Systems Engineering |
Rated as exceptional team by Common Mission Project for Fall 2020 for contribution to the Hacking4Defense program.
Guest Editor for the Special Issue of Education Sciences Journal: "Designing Games to Improve STEM Education"
LASER Scholar: https://fi.ncsu.edu/projects/laser-institute/
Assistant Research Scientist, Decision Theater, Arizona State University – AZ, US
Oct 2021 – present
- SHELDUS 20/21: Worked on the 2020 and 2021 release of the Spatial Hazard Events and Losses Database for the United States which is a county-level hazard data set that covers natural hazards such thunderstorms, hurricanes, floods, wildfires, and tornados.
- IP2M-METRR: Partnered with the Department of Energy and led a team of developers to develop a tool that can be used to assess the maturity and environment of projects.
- SUNRISE: NSF funded project where we partnered with investigators from Northern Arizona University and Hopi community to develop the gamified Qöyangnuptu Intervention (QI), a sociotechnical system of care that integrates mobile healthcare (mHealth), relational support systems, and cultural ways of well-being.
- VECTOR UNKNOWN: A game designed to teach linear algebra and available in both 2D and 3D formats. We are currently doing a study that involves testing the effectiveness of burst game paradigm using this game.
- STEEL-ARTT: A DreamScapes based VR simulation to measure and improve the team dynamics and support the trainee readiness. We partnered with US DOD to illustrate the process of applying our team dynamics measurement framework using Tactical Combat Casualty Care and guide how the framework can be applied to other use cases.
Technical Lead, BlueSapling India Pvt. Ltd. – Bangalore, INDIA
Feb – Sep 2016
- Developed a responsive e-commerce website called inmonarch.com for custom apparel shopping which went live in Oct 2016 [link].
- Researched and brainstormed the available technologies and the database structure to be used for the application
- Worked on ReactJS, RubyOnRails, JavaScipt, Jquery, Coffeescript, HTML5, CSS3 and Bootstrap3 for web development
- Debugged and fixed various browser quirks affecting browser compatibility for the application using CSS/JS polyfills and workarounds
- Built a Content Management System (CMS) to handle the content displayed on inmonarch web app
Software Engineer, Wize Commerce/Nextag India Pvt. Ltd. – Gurgaon, INDIA
Aug 2012 – Feb 2016
- Developed parts of the web applications for Nextag using Agile in Java, JSP, HTML, CSS, JS and JQuery
- Modified existing software to correct errors, upgrade interfaces and improve performance
- Search Engine Optimization to increase the page rank of Nextag.com
- Collaborated closely with the members of back-end team and integrated their solutions to the front-end of the application
- Managed production releases on a weekly basis for Nextag.com while overseeing the staging analysis process, ensuring that the new build is devoid of performance issues
- Tested the web applications regressively as a part of Agile methodology using JIRA and BugZilla
- Drove the experiment and translation framework independently for Nextag
- Automated various parts of the QA process in cucumber-selenium framework
- Tested the health of the system by exception parsing on live servers and prevented potential production outages
- Presented the features developed to the administrative authorities as a part of scrum team
Associate System Engineer, IBM India Pvt. Ltd. – Noida, INDIA
Jul 2011 – Aug 2012
- Analyzed the business requirement, project specifications and functionality
- Verified the requirements with respect to the Functional Design Document, Metrics Document and Use cases
- Scripted, planned and executed detailed test cases as a tester under System Integration and End to End testing for Walmart Sam’s club and Vodafone-Spain
- Executed, identified and logged the defects and retested them after the issue was resolved
- Served in the program committee of GALA (Games and Learning Alliance) 2023 conference.
- Judged the Coding & Programming competition organized by the Future Business Leaders of America-Phi Beta Lambda (FBLA-PBL) in which students from 4 high schools participated.
- Participated in the Serious Play Awards as a Judge for 2024 to judge Digital Games and Simulations for the serious play competition that was held in Serious Play Conference 2024 (Toronto, Canada).