Brian C. Nelson is professor and head of the Designing Equitable Learning, Teaching, and Assessment (DELTA) lab at Arizona State University. His research focuses on the theory, design, and implementation of immersive learning and assessment environments, and on promoting equitable K12 computer science and computational thinking education.
Dr. Nelson is currently serving as PI on the NSF-funded Accessible Computational Thinking (ACT) project. ACT investigates best practices for helping teachers provide culturally relevant experiences for all elementary children to participate in and engage with computational thinking (CT) integrated into their science lessons.
Dr. Nelson was co-founder and co-director of Computer Science for Arizona (CSforAZ), a statewide computer science taskforce that focused on bringing computer science education and professional development statewide. Nelson also served as vice president of the Arizona chapter of the Computer Science Teachers Association (CSTA).
Previously, Dr. Nelson served as Co-PI on the NSF-funded Ask Dr. Discovery, SAVE Science, SURGE, and River City projects. He also served as Co-PI on the MacArthur funded 21st Century Assessment and Our Courts projects. Each of these studies explored the use of computer games to teach and assess STEM content and skills.
He earned his doctorate in Education from Harvard University.
Education
Ed.D. Educational Technology, Harvard University 2005
M.A. Teaching English as a Second Language (TESOL), St. Michael's College, VT 1994
B.A. Communications and Theater Arts, Washington State University 1990
How can immersive computer environments be designed to best support learning and assessment?
How can the curricula and activities in educational games and virtual worlds be structured to produce rich data as evidence for learning?
How can we best support K12 students and teachers in building computational literacy?
Current Research Projects:
Dr. Nelson is currently serving as PI on the NSF-funded Accessible Computational Thinking (ACT) project. ACT investigates best practices for helping teachers provide culturally relevant experiences for all elementary children to participate in and engage with computational thinking (CT) integrated into their science lessons.
Ketelhut, D.J & Nelson, B. (2021).Virtual Learning Environments. Oxford Bibliographies in Education. Ed. Anne Hynds. New York: Oxford University Press.
*Conley, Q., Atkinson, R., *Nguyen, F., & Nelson, B. (2020). MantarayAR: Leveraging augmented reality to teach probability and sampling. Computers and Education. 153. https://doi.org/10.1016/j.compedu.2020.103895.
Nelson, B., Bowman, C., Bowman, J., *Perez Cortes, L., *Adkins, A., *Escalante, E. & *Owen, B., *Ha, J., & *Su, M. (2020). Ask Dr. Discovery: The impact of a casual mobile game on visitor engagement with science museum content. Educational Technology Research and Development. 68, 345-362.
Research Activity
Bowman,Judd David*, Bowman,Catherine, Nelson,Brian Carl. Facilitating Museum Evaluation with Real-Time Data Mining. NSF-EHR(9/1/2014 - 8/31/2017).
Nelson,Brian Carl*, Nelson,Brian Carl*. RD: SAVE Science Science: Situated Assessment Using Virtual Environments for Science Content. UNIV OF MARYLAND(9/1/2011 - 8/31/2015).
Nelson,Brian Carl*. SURGE: Scaffolding Understanding by Redesigning Games for Education. VANDERBILT UNIV(1/15/2010 - 8/31/2011).
Clark,Douglas B*, Clark,Douglas B*, Nelson,Brian Carl, Nelson,Brian Carl. Scaffolding Understanding by Redesigning Games for Education (SURGE). NSF-EHR(9/1/2008 - 2/28/2010).
Nelson,Brian Carl*, Nelson,Brian Carl*. SAVE Science: Situated Assessment Using Virtual Environments for Science Content and Inquiry. TEMPLE UNIV(9/1/2008 - 8/30/2013).
Erlandson, B., Savenye, Wilhelmina, Kelliher, A., Nelson, Brian. Improved research through mediated communication tools in a transdisciplinary community of practice. Paper presented at the Conference on Technology,Knowledge and Society (Jan 2007).
Ketelhut, D, Nelson, Brian, Clarke, J, Dede, C. Studying Near and Far Transfer in a Multi-User Virtual Environment. AECT 2006, Dallas, TX (Oct 2006).
Nelson, Brian. The River City Project: A Multi-user Virtual Environment for Learning Science and 21st Century Skills. Classrooms without Quizzes event, Arizona State University (Oct 2006).
Nelson, Brian, Ketelhut, D, Clarke, J, Dede, C, Nelson, Brian, Ketelhut, D, Clarke, J, Dede, C. Designing for Real-World Inquiry in Virtual Environments. AECT 2006, Dallas, TX (Oct 2006).
Nelson, Brian. The Efficacy of Individualized, Reflective Guidance for Student Learning in an Educational Multiuser Virtual Environment. Invited talk presented at the Distributed Learning and Collaboration Symposium on Theory, Research, and Practice. Shanghai, China (Jun 2006).
Ketelhut, D, Nelson, Brian, Dede, C, Clarke, J. Inquiry Learning in Multi User Virtual Environments. NARST 2006, San Francisco (Apr 2006).
Nelson, Brian. The Efficacy of Individualized, Reflective Guidance for Student Learning in an Educational Multiuser Virtual Environment. American Education Research Association, San Francisco (Apr 2006).
Clarke, J, Dede, C, Ketelhut, D, Nelson, Brian, Bowman, C. Multi-User Virtual Environments (MUVEs) as Research Tools to Assess Student Learning. American Education Research Association, San Francisco (Apr 2006).
Ketelhut, D, Dede, C, Clarke, J, Nelson, Brian. A Multi-User Virtual Environment for Building Higher Order Inquiry Skills in Science. American Education Research Association, San Francisco (Apr 2006).
Nelson, Brian. Investigating the Impact of Individualized, Reflective Guidance On Student Learning in an Educational Multi-User Virtual Environment. AECT 2005, Orlando, FL (Oct 2005).
Dede, C, Clarke, J, Ketelhut, D, Nelson, Brian, Bowman, C. Fostering Motivation, Learning, and Transfer in Multi-User Virtual Environments. American Education Research Association, Montreal (Apr 2005).
Dede, C, Ketelhut, D, Clarke, J, Nelson, Brian, Bowman, C. Students' Motivation and Learning of Science in a Multi-User Virtual Environment. American Education Research Association, Montreal (Apr 2005).
Ketelhut, D, Clarke, J, Dede, C, Nelson, Brian, Bowman, C. Inquiry Teaching for Depth and Coverage via Multi-User Virtual Environments. Paper presented at the National Association for Research in Science Teaching, Dallas (Apr 2005).
Dede, C, Ketelhut, D, Nelson, Brian. Design-Based Research on Gender, Class, Race, and Ethnicity in a Multi-User Virtual Environment. AERA 2004, San Diego, CA (Apr 2004).
Dede, C, Nelson, Brian, Ketelhut, D, Clarke, J, Bowman, C. Design-based Research Strategies for Studying Situated Learning in a Multi-User Virtual Environment. International Conference of the learning Sciences, Los Angeles (Jul 2003).
Ketelhut, D., Nelson, Brian. Exploring Embedded Guidance and Self-efficacy in Educational Multi-user Virtual Environments. Computer Supported Collaborative Learning Conference
Nelson, Brian, Erlandson, B. Multimedia design principles for learning in multiuser virtual environments. American Educational Research Assoication Conference
Nelson, Brian, Ketelhut, D., Clarke, J., Dieterle, E., Dede, C., Erlandson, B. Robust design strategies for scaling educational innovations: The River City MUVE case study. American Educational Research Assoication Conference
Clarke, J., Ketelhut, D., Nelson, Brian, Erlandson, B., Dieterle, E., Dede, C. Investigating students' behaviors,patterns, and learning in multi-user virtual environment designed around inquiry. American Eduacational Research Assoication Conference
Erlandson, B., Nelson, Brian. Designing for learning with multimedia principles in educational multi-user virtual environments. American Educational Communication and Technology Conference