Profiles in "Motion Capture" Expertise Area

  • Blain Christen's research includes bio-compatible integration techniques for CMOS electronics; microfluidics, non-traditional microfabrication; MEMS devices/bio-MEMS; bioelectronics focused on analog and neuromorphic design.
  • McBeath's research interests include perception, baseball, audition and navigation.
  • Coleman is a time-based artist working in performance and experiential media. Her work explores relationships between physiological, technological and ecological systems.
  • Moon combines various forms of art and technology to create works that encourage meaningful interactions between humans and devices. This includes music compositions/performances, interactive installations and digital art.
  • Duran studies information processing as revealed in the dynamics of movement and language across individuals and groups. His research areas include social perspective-taking, interpersonal processes and deception.
  • Chakravarthi's research focuses on Computer Vision and AI, particularly event-based vision for ITS. He is also interested in human motion capture, activity recognition, and 3D interactions in virtual reality.
  • Grant T. Mallman GT@GTMallman.com Video Editor – Motion Graphics - Eagle Scout - U.S Army Veteran Adobe Premiere Pro – Adobe After Effects – Vegas – Final Cut Pro