How do artists and designers create spaces that react to their users in ways that extend beyond binary logics and decision trees? Can we enrichen the spaces where people live and work by adding subtle digital characters who respond to occupants without the need for a discrete interface?
In what ways can a simple change in media completely alter the perceived theme or message of an exhibit? How can we design towards affecting a change in mood or emotion with interactive media without the need to modify underlying software functionality?
R. Bhushan, K. Kulkarni, V. Pandey, C. Rawls, B. Mechtley, S. Jayasuriya, C. Ziegler, "ODO: Design of Multimodal Chatbot for an Experiential Media System", Multimodal Technologies and Interaction, 2020.
B Mechtley, T Ingalls, J Stein, C Rawls, Sha X W, “SC: A Modular Software Suite for Composing Continuously-Evolving Responsive Environments,” in Proceedings of the Living Architectures Systems Group Symposium, Toronto, ON, 2019.
Evan Montpellier, Concordia University, Canada; Garrett Johnson, Arizona State University, United States; Omar Al Faleh, Concordia University, Canada; Joshua Gigantino, Assegid Kidane, Arizona State University, United States; Nikolaos Chandolias, Concordia University, United States; Connor Rawls, Todd Ingalls, Xin Wei Sha, Arizona State University, United States. "Suturing Space: Tabletop Portals for Collaboration", HCII 2015