Alex Minwoo Lee is an artist who utilizes 3D animation, video game engines, extended reality platforms, machine learning and the potential of simulation technologies in order to investigate contemporary modes of representation, artifice and technical images - culling from concepts within science, science fiction, physics, philosophy, and modernity.
Born in Seoul, Korea and grew up in the United States of America, he received his BFA (2005) with emphasis in Photography and Digital Imaging and MFA (2009) with emphasis in Art & Technology from the School of the Art Institute of Chicago. He is Assistant Professor of Animation at Arizona State University's Herberger Institute for Design the Arts with Affiliated Position at Mesa City's Media and Immersive eXperience Center.
Lee has exhibited internationally in North America, Europe and Asia. Selected exhibitions include: Gallery Hakusen, Tokyo, Japan; Mio Photo, Osaka, Japan; Gallery DOS, Seoul, Korea; Daegu Art Factory, Daegu, Korea; Eyebeam: Center for Art & Technology, New York, NY; LEV Festival, Madrid, Spain; Paris/Berlin Recontres Internationales; Elektra International Digital Art Festival, Montreal, Canada; New Images XR Art Fair, Paris, France.
His work has been published in articles covering art, science, and culture including: Association for Computing Machinery (ACM), Metaverse Creativity, Canadian Art, and Routledge Press. Lee has received generous support for his research projects from sources including Unity/Meta XR, Advanced Micro Devices (AMD), Trinity Square Video, the Institute for Electronic Arts, and Harvestworks Digital Media Arts Center.
- 2009 MFA, Art & Technology, The School of the Art Institute of Chicago
- 2005 BFA, Photography & Digital Imaging, The School of the Art Institute of Chicago
The early 21st century is an exciting moment for digital art with significant advancements in computer animation, video game design and extended reality platforms. The software tools and workflows have become significantly easier, more ubiquitous and better understood within the visual lexicon. Because of this, I see tremendous synergistic potential in a transdisciplinary approach to these media sourced from various disciplines across the humanities, arts and the sciences.
Since 2018, I have been pursuing larger-scale research projects which are interdisciplinary in spirit by collaborating with experts in the field. I am interested in exploiting the potential of these mediums in the doing and communicating of hard science as well as facilitating a just and more equitable society.
- Alex M. Lee, Performative 3D Agents Leveraging Reinforcement Learning in ‘the Fold’, Proceedings of 29th International Symposium on Electronic Art (ISEA): Everywhen, Brisbane, Australia, 2024
- Alex M. Lee, Lisa Propst, Eric J. York, Phillip White-Cree, Rebecca A. Pelky, Jennifer L. Ball. Stories from the Circle: Augmented Reality as Boundary Infrastructure for Decolonizing the Site of Monuments, In Proceedings of 17th Biennial Symposium on Arts & Technology: Contact, New London, CT, 2022
- Su Hyun Nam, Alex M. Lee, Sanglim Han, Jason Eppink. Possibilities of the virtual in digital space; Rethinking bodies, cognition, and values in Metaverse. In Proceedings of 27th International Symposium on Electronic Arts (ISEA): Possibles, Barcelona, Spain, 2022
- Erin Gee, Alex M. Lee, Sofian Audry, Playing with Emotions: Biosignal-based Control in Virtual Reality Game ‘Project H.E.A.R.T.’, In Proceedings of 26th International Symposium on Electronic Art (ISEA): On Sentience, Montreal, QC, 2020
- Noah Chicoine, Megan Porga, Belsena Hall, Sara Moran, Katelynn Mays, Schuyler Meyer, Alex M. Lee, Andreas Wilke, Using Virtual Reality to Study Human Foraging Behavior, Psychonomic Society 60th Annual Meeting, Montreal, QC
- Leveraging Virtual Reality to Enable Cooperative Problem-Based Learning in Undergraduate Neuroscience Courses, Unity XR Meta Grant (Pi), with Dr. Lauren Petley (Pi), Dr. Johndan Johnson-Eilola (Pi), $120,000 USD, 2022
- Understanding Aesthetic & Practical Parameters of Reinforcement Learning (machine learning) in Digital Arts (Co-I), with Dr. Sofian Audry (UQAM) (Pi), Dr. Samuel Bianchini (EnsAD) (Co-I), Dr. Nicolas Bernier (UdeM), transversal methodological research axis by: Paquin & Millerand (UQAM) (Co-Is), Canadian Social Sciences & Humanities Research Council: Insight Development Grant, $74,837 CAD, 2022
- Humanities NY: Vision Grant, with Dr. Lisa Propst, Dr. Phillip White Cree, Dr. Rebecca Pelkey, Dr. Eric York and Dr. Jennifer Ball from Clarkson University’s Small Research Grants Award Initiative, Augmented Stories from the Circle: Perspectives on a Syracuse Monument (alpha build/distributable/public facing initiatives for impact), $1500 USD, 2022
- Design and Development for Hudson River Estuarium Exhibit and Web Grant in collaboration with Dr. Peter Turner, Clarkson University, New York State Department of Environmental Conservation, $200,000 USD, 2017
Courses
2025 Spring
Course Number | Course Title |
---|---|
ART 348 | Animation Motion Studies |
ART 348 | Animation Motion Studies |
2024 Fall
Course Number | Course Title |
---|---|
ART 346 | 3D Computer Imag & Animation |
ART 346 | 3D Computer Imag & Animation |
ART 492 | Honors Directed Study |
ART 493 | Honors Thesis |
ART 499 | Individualized Instruction |
ART 592 | Research |
ART 680 | Practicum |
DSC 590 | Reading and Conference |
2024 Spring
Course Number | Course Title |
---|---|
ART 348 | Animation Motion Studies |
2023 Fall
Course Number | Course Title |
---|---|
ART 346 | 3D Computer Imag & Animation |
ART 492 | Honors Directed Study |
ART 493 | Honors Thesis |
ART 499 | Individualized Instruction |
ART 592 | Research |
ART 680 | Practicum |
ART 494 | Special Topics |
ART 598 | Special Topics |
HDA 598 | Special Topics |
HDA 494 | Special Topics |
2023 Spring
Course Number | Course Title |
---|---|
ART 348 | Animation Motion Studies |
ART 348 | Animation Motion Studies |