Katerina Christhilf Sabino
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Mail code: 1104Campus: Tempe
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Student Information
Graduate StudentPsychology
The College of Lib Arts & Sci
Katerina is a graduate psychology student and a research assistant in the Learning Engineering Institute. She is passionate about helping students achieve their goals and find joy in learning. Her research focuses on developing educational technologies to assess and support students' comprehension of complex expository texts. Specifically, she is interested in using generative artificial intelligence, machine learning, natural language processing, and educational games to both gauge students’ comprehension skills and provide personalized strategy support. She is also interested in discovering more about how different aspects of knowledge and text relate to comprehension performance. Katerina has experience using a variety of tools and programs to support her research: Python, R, Javascript/CSS/HTML, SPSS, JASP, G*Power, Qualtrics, TAACO, Coh-Metrix, ChatGPT, Gemini, and Canva.
- M.A. Psychology, Arizona State University, 2023
- B.S. Cognitive Sciences, University of California, Irvine, 2021
- B.A. Dance, University of California, Irvine, 2021
Reading comprehension, personalization, design for education, educational technology, game-based learning, generative AI, machine learning, natural language processing
Learning Engineering Institute
Science of Learning and Educational Technology Lab
Journal Articles
Christhilf, K., Potter, A., Magliano, J. P., McCarthy, K. S., Allen, L. K., & McNamara, D. S. (2025). Constructed responses as a window into strategic processing: The role of prompts in multiple-document reading. Discourse Processes, 1–25. https://doi.org/10.1080/0163853X.2025.2578594
McNamara, D. S., Newton, N. N., Christhilf, K., McCarthy, K., Magliano, J., & Allen, L. (2023). Anchoring your bridge: The importance of paraphrasing to inference making in self-explanations. Discourse Processes. 60(4-5), 337-362. https://doi.org/10.1080/0163853X.2023.2225757
Fang, Y., Li, T., Huynh, L. Christhilf, K., Roscoe, R. D., & McNamara, D. S. (2023). Stealth Literacy Assessments via Educational Games. Computers, 12(7). https://doi.org/10.3390/computers12070130
Conference Proceedings
Christhilf, K., Gong, J., & McNamara, D. S. (2024). Context-embedded knowledge tracing and latent concept detection in a reading game. Proceedings of the Eleventh ACM Conference on Learning @ Scale. https://doi.org/10.1145/3657604.3664674
Watanabe, M., Imundo, M., Christhilf, K., Arner, T., & McNamara, D. S. (2024). Building reading comprehension and knowledge with iSTART: An ITS to provide formative feedback in reading instruction at scale. Proceedings of the Eleventh ACM Conference on Learning @ Scale. https://dl.acm.org/doi/pdf/10.1145/3657604.3664710
Christhilf, K., Roscoe, R., & McNamara, D. S. (2024). Profiles of performance: Game-based assessment of reading comprehension skill. Proceedings of the 20th International Conference on Intelligent Tutoring Systems. https://link.springer.com/chapter/10.1007/978-3-031-63031-6_4
Christhilf, K., Newton, N., Butterfuss, R., McCarthy, K. S., Allen, L. K., Magliano, J. P., & McNamara, D. S. (2022). Using Markov models and random walks to examine strategy use of more or less successful comprehenders. In A. Mitrovic and N. Bosch, editors, Proceedings of the 15th International Conference on Educational Data Mining, pages 484–491, Durham, United Kingdom, July 2022. International Educational Data Mining Society. https://files.eric.ed.gov/fulltext/ED624145.pdf
Active
ReQUESTA: Evaluating a multi-agent system that generates comprehension questions for expository texts. Developed an expert evaluation rubric, and currently comparing questions from ReQUESTA and base ChatGPT 5.0 to determine whether ReQUESTA represents an improvement in question quality.
AI-X Toolkit: Designing a toolkit to support novice creators of generative AI tools. Specifically focused on creating a set of resources to support, (1) exploring an educational challenge, (2) creating an AI tool, (3) implementing an AI tool, and (4) investigating the effectiveness of an AI tool in supporting user goals.
2024 First Place Winner: ASU AI for Education Hackathon
Member of Graduate Studies Committee, Psychology Department at ASU, 2024
Secretary, Psychology Graduate Student Association at ASU, 2024
Travel Grant Reviewer, Graduate and Professional Student Association at ASU, 2023-2024
Graduate Student Peer Reviewer, American Educational Research Association, 2023
Mentor to Undergraduate Students, ENERGIZE Psychology Research Initiative at ASU, 2022-2024